LEAGUE OF LEGENDS PATCH 10.8 FOR THE JUNGLE
A new patch is in town for League of Legends and it’s boosting the awkward champs in the early game besides nerfing the general power of ganking a lane. Dumbass funnel strategies are also included in the patch; they had their power reduced and running them will get you a whole lot less.
Here are some of the boosts the Champs are getting and more:
Passive – The Hitman and the Seer: Aphelios is getting more lethality instead of bonus armor penetration
Q – Weapons of the Faithful: nerf includes scaling base damage and cooldowns from 1st to 13th level instead of 1st to 9th level.
Q – Ranger’s Focus: buff includes increasing bonus attack speed
Q – Hate Spike: buff includes increase in base spike damage (maximum damage upped)
Base stats: nerfing includes armor reduced by two (23 to 21)
E – Rend: nerfing includes reduction in Slow
R – Highlander: nerfing includes reduction in attack speed granted.
W – Command: Dissonance = buff includes increase in movement speed buff/debuff
E – Command: Protect = buff includes increase in shield ratio, from 0.4 to 0.5 in ability power
Base stats: buff includes increase in health armor and attack damage.
Q- Overload: buff includes increase in movement speed
Passive – Absolution: nerf includes decrease in Mist Wraith spawn chance on minions not killed by Senna
W – Haymaker: nerf includes decrease in base damage
Base stats: nerf includes increase in mana
Q – Starcall: buff includes reduction in mana cost
E – Explosive charge: buff includes increase in damage ratio (bonus attack damage)
E – Disdain: buff includes fixes to bugs in movement speed buff and duration of crowd control
R – Fear beyond death: buff includes reduction in cooldown
R – Chain of corruption:nerf includesincrease in cooldown
E – Bladecaller: nerf includes reduction in additional feather hit damage penalty (less damage per feather)
Reduction in minion gold penalty for junglers. Penalty removed at 20 minutes instead of 14.
Rift just got Homeguard back. Small movement speed buff awarded after death.
Jungle items got increased healing when below 30% max health.
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